[Devlog #6] – Corridor Barriers and Technical Props




Hi!
In this episode I added two new sets to the pack: technical props (crates, power modules, small machines) and a complete collection of corridor barriers. They come in as new barier and props collections with fresh meshes like EA_angular_box, EA_cage, EA_big_Crate and friends. The visual language stays consistent: simple chunky shapes, thick bevels, readable functional detail and strong emissive strips that should immediately read in game as important or interactive pieces.

On the screenshot you can see EA_big_Crate, EA_yellow_chest, EA_prop_mechanism and EA_Prop_ToteBin_Cargo – they can serve as loot containers, cover pieces, interaction spots or technical background props in service rooms. These baseline forms are also the foundation for later variants – when I move into the Massive stage of the pack it will be easy to bolt on heavier, more specialised counterparts while keeping the same shape language.
I also cleaned up the prefab naming. This drop adds, among others:
EA_Prop_TechCrate_AEA_Prop_TechCrate_BEA_Prop_PipeModule_AEA_Prop_PipeModule_TurnEA_Prop_PowerCore_AEA_Prop_ControlBox_A

For the barriers I went with a modular 4×1 logic: short segments, variants with lamps, lighter fence-style pieces, low posts and heavier solid blockers. That makes it easy to close off a corridor, build a checkpoint, set up an NPC queue or guide the player through the boarding tube of a space ferry. Everything stays organised: EA_ prefixes, clear variant suffixes and logical groups for future batch export, and I design chunks rather than standalone showpieces – that is why the renders show ready barrier segments instead of isolated panels. The goal is a pack for small teams: you grab a prefab, build a clear gameplay corridor right away and do not have to spend hours micro-placing individual screws.
Get [WIP] Sci-Fi Corridors — Retro-Industrial Modular Kit
[WIP] Sci-Fi Corridors — Retro-Industrial Modular Kit
Modular 2×4 / 4×4 sci-fi corridors for Unity (URP/HDRP). Trim-sheet, LODs, decals — fast prototyping to production.
More posts
- [Devlog #5] – New modular floor variants7 days ago
- Update: Floors & Wall Panels Rescaled from 4.4 to 4 Units8 days ago
- [Devlog #4] Walls tightly fitted, floors better aligned with the grid + T / ✛...18 days ago
- [Devlog #3] — Core walls ready. Before the ceiling: bends and junctions24 days ago
- [Devlog #2] — Modular Walls in Sci-Fi Corridors Alien 1979 Vibe26 days ago
- [Devlog #1]: Retro-Industrial Set — update36 days ago
![[WIP] Sci-Fi Corridors — Retro-Industrial Modular Kit](https://img.itch.zone/aW1nLzIzOTk5NzQ1LnBuZw==/original/gmiLix.png)
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