[Devlog #1]: Retro-Industrial Set — update
Devlog: aktualizacja zestawu retro-industrialnego
Dziś domykam partię modułów do scen przemysłowych w estetyce późnych lat 70. Poniżej krótki opis tego, co dodałem, oraz jak planuję te elementy rozmieścić w demonstracyjnej lokacji.

Wall manifold
In the first shot there’s a panel with through-pipes. I’ll place it along circulation corridors as a service node—an obvious spot for player interaction or cable hookup. In practice, it will also act as a clear visual marker that paces long walls.
Process set — variant A
A column, two tanks, and a turbine housing form a compact process block. I’m placing it in the hall as a working backdrop for the section—a single prefab adds density and organizes the frame without excess detail.

Service node with mast
I’ll use this module as an objective point: connecting a cable restores power to a passage. It will also serve for testing simple light cues (state change after interaction).
Anchor pedestal
A small base for heads, panels, and railings. I’ll use it to ground equipment near the docks and as a stop block along cart routes.
Wall-mounted shock-isolation module
A cassette mounted to the wall. I’ll set it in a service shaft—the subtle “work” of the element livens up the background and reinforces that something here actually operates.

Process set — variant B
A second layout with a service beam and control panel. I’m reserving it for longer corridors: repeated every few segments, it structures the spatial rhythm and creates half-shadows that read well in low-poly scenes.
Small equipment
I’ll use the hand truck as a foreground accent and the crate to fill corners and as a spot for simple loot interactions. The tanks and columns provide a base for quick kitbashing between sections.
Files
Get FREE Sci-Fi Corridors — Retro-Industrial Modular Kit
FREE Sci-Fi Corridors — Retro-Industrial Modular Kit
Modular 2×4 / 4×4 sci-fi corridors for Unity (URP/HDRP). Trim-sheet, LODs, decals — fast prototyping to production.

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