[Devlog #4] Walls tightly fitted, floors better aligned with the grid + T / ✛ junctions
Today: walls thoroughly reworked for joints (≈15 modules at 4×4 m), floors enlarged and aligned with the grid and walls, plus T/X junctions. Next: ceilings in the same standard, mounting points (fixtures), and a route‑readability pass (FOV 80–100).
Bugs (fixes)
Walls — joints thoroughly redesigned; gaps removed and edges aligned.
Improvements
I designed a sizable batch of floors — starting with technical T/X junction tiles (three‑ and four‑way), precisely aligned to the grid and pivots; next up are stylistic and functional variants (clean/service/accent) for different gameplay rhythms.
Files
Corridor_free.blend 5.2 MB
8 days ago
Get Sci-Fi Corridors — Retro-Industrial Modular Kit
Sci-Fi Corridors — Retro-Industrial Modular Kit
Modular 2×4 / 4×4 sci-fi corridors for Unity (URP/HDRP). Trim-sheet, LODs, decals — fast prototyping to production.

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