[Devlog #4] Walls tightly fitted, floors better aligned with the grid + T / ✛ junctions
Today: walls thoroughly reworked for joints (≈15 modules at 4×4 m), floors enlarged and aligned with the grid and walls, plus T/X junctions. Next: ceilings in the same standard, mounting points (fixtures), and a route‑readability pass (FOV 80–100).
Bugs (fixes)
Walls — joints thoroughly redesigned; gaps removed and edges aligned.
Improvements
I designed a sizable batch of floors — starting with technical T/X junction tiles (three‑ and four‑way), precisely aligned to the grid and pivots; next up are stylistic and functional variants (clean/service/accent) for different gameplay rhythms.
Files
Corridor_free.blend 5.2 MB
39 days ago
Get [WIP] Sci-Fi Corridors — Retro-Industrial Modular Kit
[WIP] Sci-Fi Corridors — Retro-Industrial Modular Kit
Game-ready modular corridors ideal for FPS or space games.
More posts
- [Devlog #6] – Corridor Barriers and Technical Props19 days ago
- [Devlog #5] – New modular floor variants26 days ago
- Update: Floors & Wall Panels Rescaled from 4.4 to 4 Units27 days ago
- [Devlog #3] — Core walls ready. Before the ceiling: bends and junctions42 days ago
- [Devlog #2] — Modular Walls in Sci-Fi Corridors Alien 1979 Vibe44 days ago
- [Devlog #1]: Retro-Industrial Set — update55 days ago
![[WIP] Sci-Fi Corridors — Retro-Industrial Modular Kit](https://img.itch.zone/aW1nLzIzOTk5NzQ1LnBuZw==/original/gmiLix.png)
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