← Return to Swampia Architecture
Devlog
- October 28, 2025 by EmaceArt#color-grading, #horror, #halloween, #night, #post-process, #swamp, #lowppolyThe swamp town is built from modules: walls (plank siding with patches), roofs (corrugated gables + lean-tos), windows/doors as swappable inserts. Stilted houses with a clear post-and-brace rhythm; sl... Continue reading

- October 15, 2025 by EmaceArt#gamedev, #swamp, #halloween, #unity3d, #lowppoly, #horror, #immersive, #assets, #low-poly, #environment, #unityI’m dropping a set of modular “FlatGround” pieces for fast terrain dressing and breaking up base meshes. The previews show four families: Mud — from smooth to chunky. Rock/stone — crisp brea... Continue reading

- October 14, 2025 by EmaceArt1#assets, #environment, #low-poly, #night, #post-process, #swamp, #unity, #urpHi! At this stage, it’s no longer a race for polygons or a decoration festival. This is when everything starts coming together — when the scene starts to speak. Each object stops being just a “m... Continue reading

- October 13, 2025 by EmaceArt1#lighting, #color-grading, #night, #post-process, #demo-scene, #swamp, #halloweenScene Demo expanded ; denser layout of walkways and stilt houses, more set pieces Added micro-assets: low rails, brackets, ramp shims, lamp mounts. New parts ship with LOD0/1/2 and simple Box/Capsule... Continue reading


