[Devlog #5] Swampia Village: Lovecraft Vibe in Modular








The swamp town is built from modules: walls (plank siding with patches), roofs (corrugated gables + lean-tos), windows/doors as swappable inserts. Stilted houses with a clear post-and-brace rhythm; slim volumes with recessed porches. The same construction kit repeats in sheds and open frames to keep cohesion. Along the water, hard edges and mooring posts; at night, warm interiors play against a cool water/sky fill.
Lovecraft-inspired. PC refs: Stygian: Reign of the Old Ones, Sherlock Holmes: The Awakened (2023), The Sinking City, Call of Cthulhu: Dark Corners of the Earth, Conarium

Compact set for quick coverage: gables, sheds, hips, ridge caps, porch canopies. Subtle waviness reads well in iso and night shots.
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2 m module; clean seams, no gaps.
Pivots on ridge/eave; 0.5 m snap.
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Mid-poly with LODs (~40/20%); no normal maps—form does the work.

Short spans for porches, verandas and edge trims. Open and solid variants to build façade rhythm.
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Same thickness as wall system; end caps & mini-corners included.
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1–2 m modules; 0.5 m snap; L/R mirrors.

Multiple widths: single, double, narrow gables, boarded-up. Unified sill height so mixing is painless.
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Integrated frames/jambs; clean cuts for long runs.
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L/R and mirrored; short “shim” pieces to finish spans.
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Same grid as plain walls; tidy exterior corners.
Get Swampia Architecture
Swampia Architecture
Stylized low-poly swamp-village kit for Unity. Modular walkways, stilt huts, boats and props.
| Status | In development |
| Category | Assets |
| Author | EmaceArt |
| Tags | 3D, environment, game-assets, Halloween, Low-poly, Modular, stylized, swamp, Unity |
More posts
- [Devlog #4] Modular FlatGround patches — mud, grass, rock, roots33 days ago
- [Devlog #3] – Swampia: Structuring Through Composition34 days ago
- [Devlog #2] Night pass: grading, lighting, post-FX, bigger demo comming35 days ago
- [Devlog #1] Swampia Architecture — the final stretch. Come along.38 days ago

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