[Devlog #2] Night pass: grading, lighting, post-FX, bigger demo comming
Scene
Demo expanded; denser layout of walkways and stilt houses, more set pieces
Added micro-assets: low rails, brackets, ramp shims, lamp mounts.
New parts ship with LOD0/1/2 and simple Box/Capsule colliders.
Lighting (URP)
Single Directional (low angle, cool tint, low intensity), casts shadows.
Local Point/Spot for lamps: short range, no shadows (few accents only), some cookies to sharpen edges.
Shadow Distance and 1–2 cascades tuned for clean silhouettes without shimmer.
Grading & Post-FX (Volume)
Tonemapping: ACES, moderate contrast.
Color Adjustments: slightly cooler shadows, mild warm mid/high, low saturation.
Bloom very low, Vignette subtle, Film Grain minimal.
Fog: thin, horizontal (Exponential), minimal near-camera effect.
Materials remain ultra-flat; no blends, single atlas/palette where possible.
Status
Assets scattered across new demo areas, unified by the light and simple grading.
Next: shorter/irregular walkway sections, extra canopies, corner reinforcements.
Files
Get Swampia Architecture
Swampia Architecture
Stylized low-poly swamp-village kit for Unity. Modular walkways, stilt huts, boats and props.
Status | In development |
Category | Assets |
Author | EmaceArt |
Tags | 3D, environment, game-assets, Halloween, Low-poly, Modular, stylized, swamp, Unity |
Comments
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oh yeah, that's nice and spooky!
Thanks! Glad the night read lands. If you’ve got a favorite LUT, I’ll test it.