Necropoly Light – Devlog v1.4


Hello everyone,

I’m excited to share the details of the latest Necropoly Light update. Version 1.4 marks a big step forward — not only by adding new content but also by cleaning up, optimizing, and preparing the package for professional use across multiple Unity render pipelines.

New Content

  • Added a new prefab “Dark Corner” – a large-scale environment featuring a monumental cemetery labyrinth. This showcase scene brings together towering architecture, winding passages, and a dense atmosphere. It can serve both as a demonstration of the pack’s potential and as a foundation for your own projects.

 URP & HDRP – Full Support

  • URP:

    • Materials and profiles optimized for the Universal Render Pipeline.

    • Introduced cube-based skyboxes, ready to plug into your project.

  • HDRP:

    • Materials and profiles tailored for the High Definition Render Pipeline.

    • Added support for Procedural Skybox, taking full advantage of HDRP’s capabilities.

  • Post-processing:

    • Profiles are included for both pipelines, instantly giving scenes the right mood.

 Organization & Structure

  • Installation paths have been reorganized so that materials, profiles, and skybox assets are placed in clear, logical folders.

  • Scenes have been cleaned up — missing references removed, model imports fixed, and lighting settings optimized.

 Technical Improvements

  • Updated the ad script – it now automatically disables after the first launch and is fully configurable, giving you control over its behavior.

  • Cleaned up model import warnings (e.g., self-intersecting polygons).

  • Fixed issues with prefabs and missing components in several demo scenes.

💡 Summary

Version 1.4 brings not only the atmospheric “Dark Corner” scene but also a more robust and polished technical foundation. Necropoly Light is now more stable, optimized, and ready to be used for creating atmospheric cemetery environments in Unity.

Thanks to everyone who has tested the pack and shared feedback — it really helps push the project forward.

See you in the next updates 👻

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