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I'd love to us these in a Godot project but the gltf and glb files all show up without textures after importing. I've used some of your other packs like the Cemetery Grave Kit and the Free Fantasy Medieval Houses and Props Pack and thes work fine imported in Godot so I just wanted to let you know in case you weren't aware of this. Maybe a setting in Blender that got left on placeholder during export or something. Otherwise loving the models here.

Quick follow-up on my earlier comment. The materials in this pack's Blender file use Diffuse BSDF nodes instead of Principled BSDF. Blender's glTF exporter is built specifically around reading Principled BSDF to translate textures into the exported material. it doesn't recognize Diffuse BSDF, so it drops the texture link and only exports the base color as a flat value. That's why everything imports with a material name attached but no actual texture. I swapped those nodes to principled and I can use them in Godot now! yay :)

Spot on — that's exactly it. The newest export is done with Principled BSDF nodes, so the texture links survive the glTF export now. Files are already up on itch.io. Thanks again.

Thanks a lot for reporting this — you actually saved my main Unity package too, because the same texture turned out to be broken there.

I checked it right away and the problem was deeper than the export settings: the PNG file itself was corrupted. I rebuilt it from the PSD, re-exported it, and then re-embedded the textures in the FBX files to be sure everything is properly linked this time.

The files are updated. If you get a moment, please test it in Godot and let me know how it looks. Packs like this get better thanks to people like you — much appreciated.